{
  "Nodes": [
    {
      "$type": "EasyBehaviourTree.Start, EasyBehaviourTree",
      "Child": 1,
      "Id": 0
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        2,
        3,
        4,
        5
      ],
      "Parent": 0,
      "Id": 1
    },
    {
      "$type": "EasyBehaviourTree.BoolComparison, EasyBehaviourTree",
      "Param1": {
        "Value": false,
        "Name": "Done"
      },
      "Param2": {
        "Value": false,
        "Name": null
      },
      "Parent": 1,
      "Id": 2
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 4,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 0,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Summoner"
      },
      "Parent": 1,
      "Id": 3
    },
    {
      "$type": "Game.World.DirectionMoveAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Summoner"
      },
      "IsBackwards": {
        "Value": true,
        "Name": null
      },
      "Duration": {
        "Value": {
          "RawValue": 21474836480
        },
        "Name": null
      },
      "RandomAngle": {
        "Value": false,
        "Name": null
      },
      "RandomAngleMin": {
        "Value": 0,
        "Name": null
      },
      "RandomAngleMax": {
        "Value": 0,
        "Name": null
      },
      "AbortNode": -1,
      "Parent": 1,
      "Id": 4
    },
    {
      "$type": "EasyBehaviourTree.SetBool, EasyBehaviourTree",
      "Param": {
        "Value": false,
        "Name": "Done"
      },
      "Value": {
        "Value": true,
        "Name": null
      },
      "Parent": 1,
      "Id": 5
    }
  ],
  "Variables": [
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Boolean, mscorlib]], EasyBehaviourTree",
      "Value": false,
      "Name": "Done"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Summoner"
    }
  ],
  "NodeViewInfos": [
    {
      "Id": 0,
      "Position": {
        "x": 424.0,
        "y": 63.0
      },
      "Tips": "远离召唤者5秒，执行1次"
    },
    {
      "Id": 1,
      "Position": {
        "x": 427.0,
        "y": 253.0
      },
      "Tips": null
    },
    {
      "Id": 2,
      "Position": {
        "x": 115.0,
        "y": 456.0
      },
      "Tips": "没有执行过？"
    },
    {
      "Id": 3,
      "Position": {
        "x": 316.0,
        "y": 456.0
      },
      "Tips": "找召唤者"
    },
    {
      "Id": 4,
      "Position": {
        "x": 524.0,
        "y": 456.0
      },
      "Tips": "远离召唤者，5s"
    },
    {
      "Id": 5,
      "Position": {
        "x": 761.0,
        "y": 456.0
      },
      "Tips": "执行过，标记"
    }
  ]
}