{
  "Nodes": [
    {
      "$type": "EasyBehaviourTree.Start, EasyBehaviourTree",
      "Child": 1,
      "Id": 0
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        2,
        8,
        4,
        13,
        14,
        3,
        16
      ],
      "Parent": 0,
      "Id": 1
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 3,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 1,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "SearchInPlayer": false,
      "Parent": 1,
      "Id": 2
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 0,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 1,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "SearchInPlayer": true,
      "Parent": 1,
      "Id": 3
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
        5,
        6
      ],
      "Parent": 1,
      "Id": 4
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 2,
        "Name": null
      },
      "Parent": 4,
      "Id": 5
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 3,
        "Name": null
      },
      "Parent": 4,
      "Id": 6
    },
    {
      "$type": "EasyBehaviourTree.Abort, EasyBehaviourTree",
      "Child": 15,
      "Id": 7
    },
    {
      "$type": "EasyBehaviourTree.Inverter, EasyBehaviourTree",
      "Child": 9,
      "Parent": 1,
      "Id": 8
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 1,
        "Name": null
      },
      "Parent": 8,
      "Id": 9
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 1,
        "Name": null
      },
      "ParamID": {
        "Value": 0,
        "Name": null
      },
      "Parent": 16,
      "Id": 10
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 2,
        "Name": null
      },
      "ParamID": {
        "Value": 1,
        "Name": null
      },
      "Parent": 16,
      "Id": 11
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 2,
        "Name": null
      },
      "ParamID": {
        "Value": 2,
        "Name": null
      },
      "Parent": 16,
      "Id": 12
    },
    {
      "$type": "Game.World.AreaMoveAction, Game.World",
      "Duration": {
        "Value": {
          "RawValue": 0
        },
        "Name": null
      },
      "IsRandom": {
        "Value": false,
        "Name": null
      },
      "AbortNode": 7,
      "Parent": 1,
      "Id": 13
    },
    {
      "$type": "Game.World.AreaTargetAngleConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "AngleMin": {
        "Value": 85,
        "Name": null
      },
      "AngleMax": {
        "Value": 90,
        "Name": null
      },
      "Parent": 1,
      "Id": 14
    },
    {
      "$type": "Game.World.AreaTargetAngleConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "AngleMin": {
        "Value": 85,
        "Name": null
      },
      "AngleMax": {
        "Value": 90,
        "Name": null
      },
      "Parent": 7,
      "Id": 15
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
        10,
        11,
        12
      ],
      "Parent": 1,
      "Id": 16
    }
  ],
  "Variables": [
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Myself"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Enemy"
    }
  ],
  "NodeViewInfos": [
    {
      "Id": 1,
      "Position": {
        "x": 310.0,
        "y": 219.0
      },
      "Tips": null
    },
    {
      "Id": 2,
      "Position": {
        "x": -479.0,
        "y": 405.0
      },
      "Tips": "自己"
    },
    {
      "Id": 3,
      "Position": {
        "x": 980.0,
        "y": 406.0
      },
      "Tips": "找最近玩家"
    },
    {
      "Id": 4,
      "Position": {
        "x": 187.0,
        "y": 405.0
      },
      "Tips": "自身是否在待机或移动状态"
    },
    {
      "Id": 5,
      "Position": {
        "x": 21.0,
        "y": 585.0
      },
      "Tips": "待机"
    },
    {
      "Id": 6,
      "Position": {
        "x": 283.0,
        "y": 585.0
      },
      "Tips": "移动"
    },
    {
      "Id": 7,
      "Position": {
        "x": 955.0,
        "y": -614.0
      },
      "Tips": "目标垂直区域打断"
    },
    {
      "Id": 8,
      "Position": {
        "x": -226.0,
        "y": 405.0
      },
      "Tips": null
    },
    {
      "Id": 9,
      "Position": {
        "x": -264.0,
        "y": 587.0
      },
      "Tips": "自身是否在Enter状态"
    },
    {
      "Id": 10,
      "Position": {
        "x": 959.0,
        "y": 587.0
      },
      "Tips": "普攻"
    },
    {
      "Id": 11,
      "Position": {
        "x": 1187.0,
        "y": 588.0
      },
      "Tips": "技能1"
    },
    {
      "Id": 12,
      "Position": {
        "x": 1418.0,
        "y": 588.0
      },
      "Tips": "技能2"
    },
    {
      "Id": 0,
      "Position": {
        "x": 86.0,
        "y": -2.0
      },
      "Tips": "①在自身AI行走区域内有序移动\r\n②敌人与自身的连线与行走区域边缘垂直（85~90°的容差）时按照普攻>技能组1>技能组2优先级顺序释放"
    },
    {
      "Id": 13,
      "Position": {
        "x": 436.0,
        "y": 405.0
      },
      "Tips": "区域有序移动（目标垂直打断）"
    },
    {
      "Id": 14,
      "Position": {
        "x": 675.0,
        "y": 406.0
      },
      "Tips": "垂直判断（85-90的容差）"
    },
    {
      "Id": 15,
      "Position": {
        "x": 891.0,
        "y": -414.0
      },
      "Tips": null
    },
    {
      "Id": 16,
      "Position": {
        "x": 1198.0,
        "y": 407.0
      },
      "Tips": "释放技能"
    }
  ]
}