{
  "Nodes": [
    {
      "$type": "EasyBehaviourTree.Start, EasyBehaviourTree",
      "Child": 1,
      "Id": 0
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
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        2,
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      ],
      "Parent": 0,
      "Id": 1
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
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      ],
      "Parent": 1,
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    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 3,
        "Name": null
      },
      "Type": {
        "Value": 0,
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      },
      "Case": {
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      },
      "CaseParam": {
        "Value": 0,
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      },
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      "SearchInPlayer": false,
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    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
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        "Value": 0,
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      "SearchInPlayer": true,
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    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
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      ],
      "Parent": 2,
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    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
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      "Parent": 5,
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    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
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      "AnimaStateType": {
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      "Parent": 5,
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    },
    {
      "$type": "Game.World.TargetNavigationAction, Game.World",
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        "Value": 0,
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      "Duration": {
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      },
      "AbortNode": 9,
      "Parent": 34,
      "Id": 8
    },
    {
      "$type": "EasyBehaviourTree.Abort, EasyBehaviourTree",
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      "Id": 9
    },
    {
      "$type": "Game.World.RangeDistanceConditional, Game.World",
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      },
      "Parent": 9,
      "Id": 10
    },
    {
      "$type": "EasyBehaviourTree.Inverter, EasyBehaviourTree",
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      "Parent": 1,
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    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
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      "AnimaStateType": {
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      "Parent": 11,
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    },
    {
      "$type": "Game.World.RangeDistanceConditional, Game.World",
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      "TargetParam": {
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      "Parent": 1,
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    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
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      "Parent": 1,
      "Id": 14
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
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      "Parent": 14,
      "Id": 15
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        17,
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      "Parent": 15,
      "Id": 16
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
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        "Value": 0,
        "Name": "Enemy"
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      "ParamID": {
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        "Name": null
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      "Parent": 16,
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    },
    {
      "$type": "Game.World.FrameSyncWaitAction, Game.World",
      "Duration": {
        "Value": {
          "RawValue": 8589934592
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        "Name": null
      },
      "IsRandomDuration": {
        "Value": false,
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      "RandomDurationRange": {
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        },
        "Name": null
      },
      "AbortNode": -1,
      "Parent": 16,
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    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
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        26,
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      ],
      "Parent": 15,
      "Id": 19
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
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        "Value": 0,
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      "ParamID": {
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        "Name": null
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      "Parent": 19,
      "Id": 20
    },
    {
      "$type": "Game.World.FrameSyncWaitAction, Game.World",
      "Duration": {
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        "Name": null
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      "IsRandomDuration": {
        "Value": false,
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      "RandomDurationRange": {
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        "Name": null
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      "AbortNode": -1,
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    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
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      ],
      "Parent": 15,
      "Id": 22
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
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    {
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      "IsRandomDuration": {
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      "AbortNode": -1,
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    },
    {
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    {
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    },
    {
      "$type": "Game.World.FrameSyncWaitAction, Game.World",
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      "AbortNode": -1,
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    },
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      },
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    },
    {
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      },
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      },
      "Parent": 22,
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    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
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        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 2,
        "Name": null
      },
      "ParamID": {
        "Value": 2,
        "Name": null
      },
      "Parent": 22,
      "Id": 31
    },
    {
      "$type": "Game.World.FrameSyncWaitAction, Game.World",
      "Duration": {
        "Value": {
          "RawValue": 429496736
        },
        "Name": null
      },
      "IsRandomDuration": {
        "Value": false,
        "Name": null
      },
      "RandomDurationRange": {
        "Value": {
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            "RawValue": 4294967296
          },
          "y": {
            "RawValue": 4294967296
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        },
        "Name": null
      },
      "AbortNode": -1,
      "Parent": 22,
      "Id": 32
    },
    {
      "$type": "Game.World.RangeDistanceConditional, Game.World",
      "RangeProviderParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CompareType": {
        "Value": 4,
        "Name": null
      },
      "Parent": 34,
      "Id": 33
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
        33,
        8
      ],
      "Parent": 2,
      "Id": 34
    }
  ],
  "Variables": [
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Myself"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Enemy"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "AreaId"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "NavAbortedResult"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "AvoideCount"
    }
  ],
  "NodeViewInfos": [
    {
      "Id": 0,
      "Position": {
        "x": 2.0,
        "y": 0.0
      },
      "Tips": "①走近敌人，技能CD好时释放技能\r\n②如果有技能CD同时好，按照（普攻+技能组4）>技能组1*2>（技能组2+技能组4+技能组2+技能组2）优先级顺序释放，且每个技能间隔2秒"
    },
    {
      "Id": 1,
      "Position": {
        "x": 310.0,
        "y": 219.0
      },
      "Tips": null
    },
    {
      "Id": 2,
      "Position": {
        "x": -553.0,
        "y": 430.0
      },
      "Tips": "只要不在攻击状态下就靠近目标，\n目标在射程内时停止"
    },
    {
      "Id": 3,
      "Position": {
        "x": -964.0,
        "y": 647.0
      },
      "Tips": "自己"
    },
    {
      "Id": 4,
      "Position": {
        "x": -752.0,
        "y": 647.0
      },
      "Tips": "找最近玩家"
    },
    {
      "Id": 5,
      "Position": {
        "x": -531.0,
        "y": 647.0
      },
      "Tips": "自身是否在待机或移动状态"
    },
    {
      "Id": 6,
      "Position": {
        "x": -697.0,
        "y": 827.0
      },
      "Tips": "待机"
    },
    {
      "Id": 7,
      "Position": {
        "x": -435.0,
        "y": 827.0
      },
      "Tips": "移动"
    },
    {
      "Id": 8,
      "Position": {
        "x": 92.0,
        "y": 827.0
      },
      "Tips": "走到射程内停下"
    },
    {
      "Id": 9,
      "Position": {
        "x": 1068.0,
        "y": -442.0
      },
      "Tips": "走到射程内停下"
    },
    {
      "Id": 10,
      "Position": {
        "x": 1029.0,
        "y": -256.0
      },
      "Tips": null
    },
    {
      "Id": 11,
      "Position": {
        "x": 310.0,
        "y": 430.0
      },
      "Tips": null
    },
    {
      "Id": 12,
      "Position": {
        "x": 272.0,
        "y": 612.0
      },
      "Tips": "自身是否在Enter状态"
    },
    {
      "Id": 13,
      "Position": {
        "x": 571.0,
        "y": 430.0
      },
      "Tips": "目标在射程内？"
    },
    {
      "Id": 14,
      "Position": {
        "x": 1311.0,
        "y": 397.0
      },
      "Tips": "筛选目标释放技能"
    },
    {
      "Id": 15,
      "Position": {
        "x": 1311.0,
        "y": 596.0
      },
      "Tips": null
    },
    {
      "Id": 16,
      "Position": {
        "x": 534.0,
        "y": 794.0
      },
      "Tips": "普攻+技能4"
    },
    {
      "Id": 17,
      "Position": {
        "x": 332.0,
        "y": 985.0
      },
      "Tips": "普攻"
    },
    {
      "Id": 18,
      "Position": {
        "x": 718.0,
        "y": 985.0
      },
      "Tips": "2s间隔"
    },
    {
      "Id": 19,
      "Position": {
        "x": 1311.0,
        "y": 794.0
      },
      "Tips": "技能1*2，0.1s"
    },
    {
      "Id": 20,
      "Position": {
        "x": 1386.0,
        "y": 985.0
      },
      "Tips": "技能1"
    },
    {
      "Id": 21,
      "Position": {
        "x": 1593.0,
        "y": 984.0
      },
      "Tips": "2s间隔"
    },
    {
      "Id": 22,
      "Position": {
        "x": 2498.0,
        "y": 794.0
      },
      "Tips": "技能2*3+技能4，0.3s"
    },
    {
      "Id": 23,
      "Position": {
        "x": 1844.0,
        "y": 984.0
      },
      "Tips": "技能2"
    },
    {
      "Id": 24,
      "Position": {
        "x": 3115.0,
        "y": 984.0
      },
      "Tips": "2s间隔"
    },
    {
      "Id": 25,
      "Position": {
        "x": 517.0,
        "y": 985.0
      },
      "Tips": "技能4，召唤"
    },
    {
      "Id": 26,
      "Position": {
        "x": 955.0,
        "y": 985.0
      },
      "Tips": "技能1"
    },
    {
      "Id": 27,
      "Position": {
        "x": 1153.0,
        "y": 986.0
      },
      "Tips": "0.1s间隔"
    },
    {
      "Id": 28,
      "Position": {
        "x": 2043.0,
        "y": 984.0
      },
      "Tips": "0.3s间隔"
    },
    {
      "Id": 29,
      "Position": {
        "x": 2279.0,
        "y": 983.0
      },
      "Tips": "技能4，召唤"
    },
    {
      "Id": 30,
      "Position": {
        "x": 2478.0,
        "y": 983.0
      },
      "Tips": "技能2"
    },
    {
      "Id": 31,
      "Position": {
        "x": 2912.0,
        "y": 984.0
      },
      "Tips": "技能2"
    },
    {
      "Id": 32,
      "Position": {
        "x": 2679.0,
        "y": 984.0
      },
      "Tips": "0.3s间隔"
    },
    {
      "Id": 33,
      "Position": {
        "x": -178.0,
        "y": 827.0
      },
      "Tips": "目标在射程内？"
    },
    {
      "Id": 34,
      "Position": {
        "x": -23.0,
        "y": 647.0
      },
      "Tips": "不在射程内就走近目标"
    }
  ]
}