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      "$type": "EasyBehaviourTree.Start, EasyBehaviourTree",
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    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
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        3,
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      ],
      "Parent": 0,
      "Id": 1
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 3,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 0,
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      },
      "CaseParam": {
        "Value": 0,
        "Name": null
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      "TargetParam": {
        "Value": 0,
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      "SearchInPlayer": false,
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    },
    {
      "$type": "EasyBehaviourTree.Inverter, EasyBehaviourTree",
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      "Parent": 1,
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    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
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      "AnimaStateType": {
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    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
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      ],
      "Parent": 1,
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    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
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      ],
      "Parent": 5,
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    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
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    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
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      ],
      "Parent": 6,
      "Id": 8
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
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        "Name": "Myself"
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      "AnimaStateType": {
        "Value": 2,
        "Name": null
      },
      "Parent": 8,
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    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
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        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 3,
        "Name": null
      },
      "Parent": 8,
      "Id": 10
    },
    {
      "$type": "Game.World.SkillOwnConditional, Game.World",
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        "Value": 0,
        "Name": "Myself"
      },
      "CheckType": {
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      },
      "ParamID": {
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        "Name": null
      },
      "Parent": 6,
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    },
    {
      "$type": "Game.World.TargetNavigationAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "Duration": {
        "Value": {
          "RawValue": 0
        },
        "Name": null
      },
      "AbortNode": 13,
      "Parent": 29,
      "Id": 12
    },
    {
      "$type": "EasyBehaviourTree.Abort, EasyBehaviourTree",
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      "Id": 13
    },
    {
      "$type": "Game.World.RangeDistanceConditional, Game.World",
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        "Name": "Myself"
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    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
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        "Value": 0,
        "Name": "Enemy"
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        "Name": null
      },
      "ParamID": {
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        "Name": null
      },
      "Parent": 6,
      "Id": 15
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
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      ],
      "Parent": 7,
      "Id": 16
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
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      "AnimaStateType": {
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      "Parent": 16,
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    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 3,
        "Name": null
      },
      "Parent": 16,
      "Id": 18
    },
    {
      "$type": "Game.World.SkillOwnConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "CheckType": {
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        "Name": null
      },
      "ParamID": {
        "Value": 2,
        "Name": null
      },
      "Parent": 7,
      "Id": 19
    },
    {
      "$type": "Game.World.DirectionMoveAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "IsBackwards": {
        "Value": true,
        "Name": null
      },
      "Duration": {
        "Value": {
          "RawValue": 8589934592
        },
        "Name": null
      },
      "RandomAngle": {
        "Value": true,
        "Name": null
      },
      "RandomAngleMin": {
        "Value": -90,
        "Name": null
      },
      "RandomAngleMax": {
        "Value": 90,
        "Name": null
      },
      "AbortNode": -1,
      "Parent": 7,
      "Id": 20
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
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        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 2,
        "Name": null
      },
      "ParamID": {
        "Value": 2,
        "Name": null
      },
      "Parent": 7,
      "Id": 21
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 0,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 1,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "SearchInPlayer": true,
      "Parent": 1,
      "Id": 22
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
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      },
      "ParamID": {
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        "Name": null
      },
      "Parent": 7,
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    },
    {
      "$type": "Game.World.FrameSyncWaitAction, Game.World",
      "Duration": {
        "Value": {
          "RawValue": 4294967296
        },
        "Name": null
      },
      "IsRandomDuration": {
        "Value": false,
        "Name": null
      },
      "RandomDurationRange": {
        "Value": {
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            "RawValue": 4294967296
          },
          "y": {
            "RawValue": 4294967296
          }
        },
        "Name": null
      },
      "AbortNode": -1,
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    },
    {
      "$type": "Game.World.DirectionMoveAction, Game.World",
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        "Value": 0,
        "Name": "Enemy"
      },
      "IsBackwards": {
        "Value": true,
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      },
      "Duration": {
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          "RawValue": 8589934592
        },
        "Name": null
      },
      "RandomAngle": {
        "Value": true,
        "Name": null
      },
      "RandomAngleMin": {
        "Value": -90,
        "Name": null
      },
      "RandomAngleMax": {
        "Value": 90,
        "Name": null
      },
      "AbortNode": 26,
      "Parent": 7,
      "Id": 25
    },
    {
      "$type": "EasyBehaviourTree.Abort, EasyBehaviourTree",
      "Child": 27,
      "Id": 26
    },
    {
      "$type": "Game.World.SkillOwnConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "CheckType": {
        "Value": 2,
        "Name": null
      },
      "ParamID": {
        "Value": 1,
        "Name": null
      },
      "Parent": 26,
      "Id": 27
    },
    {
      "$type": "Game.World.RangeDistanceConditional, Game.World",
      "RangeProviderParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CompareType": {
        "Value": 4,
        "Name": null
      },
      "Parent": 29,
      "Id": 28
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
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        12
      ],
      "Parent": 6,
      "Id": 29
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  ],
  "Variables": [
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Myself"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Enemy"
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  ],
  "NodeViewInfos": [
    {
      "Id": 0,
      "Position": {
        "x": 323.0,
        "y": -111.0
      },
      "Tips": "①技能组1可以释放就走近敌人至敌人在自身射程范围内停下，释放技能组1\r\n②技能组2可以释放就放技能组4后远离敌人（-90~90°范围）1s后释放技能组1，普攻没好就继续远离敌人"
    },
    {
      "Id": 1,
      "Position": {
        "x": 541.0,
        "y": 138.0
      },
      "Tips": null
    },
    {
      "Id": 2,
      "Position": {
        "x": -327.0,
        "y": 329.0
      },
      "Tips": "找自己"
    },
    {
      "Id": 3,
      "Position": {
        "x": 93.0,
        "y": 329.0
      },
      "Tips": null
    },
    {
      "Id": 4,
      "Position": {
        "x": 60.0,
        "y": 518.0
      },
      "Tips": "自身是否在Enter状态"
    },
    {
      "Id": 5,
      "Position": {
        "x": 1186.0,
        "y": 329.0
      },
      "Tips": null
    },
    {
      "Id": 6,
      "Position": {
        "x": 583.0,
        "y": 518.0
      },
      "Tips": "技能组1好了就走近射程放技能组1"
    },
    {
      "Id": 7,
      "Position": {
        "x": 1825.0,
        "y": 518.0
      },
      "Tips": "技能2好了就远离放技能2"
    },
    {
      "Id": 8,
      "Position": {
        "x": 182.0,
        "y": 755.0
      },
      "Tips": "自身是否在待机或移动状态"
    },
    {
      "Id": 9,
      "Position": {
        "x": -1.0,
        "y": 943.0
      },
      "Tips": "待机"
    },
    {
      "Id": 10,
      "Position": {
        "x": 285.0,
        "y": 943.0
      },
      "Tips": "移动"
    },
    {
      "Id": 11,
      "Position": {
        "x": 423.0,
        "y": 755.0
      },
      "Tips": "技能组1ok？"
    },
    {
      "Id": 12,
      "Position": {
        "x": 862.0,
        "y": 943.0
      },
      "Tips": "走到射程内停下"
    },
    {
      "Id": 13,
      "Position": {
        "x": 902.0,
        "y": -595.0
      },
      "Tips": "射程内打断"
    },
    {
      "Id": 14,
      "Position": {
        "x": 850.0,
        "y": -406.0
      },
      "Tips": null
    },
    {
      "Id": 15,
      "Position": {
        "x": 977.0,
        "y": 755.0
      },
      "Tips": "技能组1"
    },
    {
      "Id": 16,
      "Position": {
        "x": 1357.0,
        "y": 755.0
      },
      "Tips": "自身是否在待机或移动状态"
    },
    {
      "Id": 17,
      "Position": {
        "x": 1195.0,
        "y": 959.0
      },
      "Tips": "待机"
    },
    {
      "Id": 18,
      "Position": {
        "x": 1459.0,
        "y": 959.0
      },
      "Tips": "移动"
    },
    {
      "Id": 19,
      "Position": {
        "x": 1598.0,
        "y": 755.0
      },
      "Tips": "技能组2ok?"
    },
    {
      "Id": 20,
      "Position": {
        "x": 2035.0,
        "y": 755.0
      },
      "Tips": "远离敌人2s"
    },
    {
      "Id": 21,
      "Position": {
        "x": 2268.0,
        "y": 755.0
      },
      "Tips": "技能组2"
    },
    {
      "Id": 22,
      "Position": {
        "x": -121.0,
        "y": 329.0
      },
      "Tips": "找最近玩家"
    },
    {
      "Id": 23,
      "Position": {
        "x": 1825.0,
        "y": 755.0
      },
      "Tips": "对自己释放技能4"
    },
    {
      "Id": 24,
      "Position": {
        "x": 2490.0,
        "y": 755.0
      },
      "Tips": "等1s，技能时间"
    },
    {
      "Id": 25,
      "Position": {
        "x": 2734.0,
        "y": 755.0
      },
      "Tips": "远离敌人（可被技能1打断）"
    },
    {
      "Id": 26,
      "Position": {
        "x": 1299.0,
        "y": -595.0
      },
      "Tips": null
    },
    {
      "Id": 27,
      "Position": {
        "x": 1280.0,
        "y": -406.0
      },
      "Tips": "技能1ok？"
    },
    {
      "Id": 28,
      "Position": {
        "x": 583.0,
        "y": 943.0
      },
      "Tips": "目标在射程内？"
    },
    {
      "Id": 29,
      "Position": {
        "x": 739.0,
        "y": 755.0
      },
      "Tips": "不在射程内就走近目标"
    }
  ]
}