{
  "Nodes": [
    {
      "$type": "EasyBehaviourTree.Start, EasyBehaviourTree",
      "Child": 1,
      "Id": 0
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
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        3,
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        8
      ],
      "Parent": 0,
      "Id": 1
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 3,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 0,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "SearchInPlayer": false,
      "Parent": 1,
      "Id": 2
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
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      ],
      "Parent": 1,
      "Id": 3
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
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      "AnimaStateType": {
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        "Name": null
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      "Parent": 3,
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    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
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      "AnimaStateType": {
        "Value": 3,
        "Name": null
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      "Parent": 3,
      "Id": 5
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
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        "Value": 0,
        "Name": "Myself"
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      "AnimaStateType": {
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      "Id": 6
    },
    {
      "$type": "EasyBehaviourTree.Inverter, EasyBehaviourTree",
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      "Parent": 1,
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    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
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      "Parent": 1,
      "Id": 8
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
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        "Value": 0,
        "Name": null
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        "Name": null
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        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
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        "Value": 0,
        "Name": "Enemy"
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      "SearchInPlayer": true,
      "Parent": 8,
      "Id": 9
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
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      ],
      "Parent": 8,
      "Id": 10
    },
    {
      "$type": "EasyBehaviourTree.BoolComparison, EasyBehaviourTree",
      "Param1": {
        "Value": false,
        "Name": "ProbabilityResult"
      },
      "Param2": {
        "Value": true,
        "Name": null
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      "Parent": 10,
      "Id": 11
    },
    {
      "$type": "Game.World.ProbabilityConditional, Game.World",
      "Probability": {
        "Value": 50,
        "Name": null
      },
      "Interval": {
        "Value": 1,
        "Name": null
      },
      "Result": {
        "Value": false,
        "Name": "ProbabilityResult"
      },
      "Parent": 10,
      "Id": 12
    },
    {
      "$type": "EasyBehaviourTree.SetBool, EasyBehaviourTree",
      "Param": {
        "Value": false,
        "Name": "ProbabilityResult"
      },
      "Value": {
        "Value": false,
        "Name": null
      },
      "Parent": 8,
      "Id": 13
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 1,
        "Name": null
      },
      "ParamID": {
        "Value": 0,
        "Name": null
      },
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  ],
  "Variables": [
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Myself"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Enemy"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Boolean, mscorlib]], EasyBehaviourTree",
      "Value": false,
      "Name": "ProbabilityResult"
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  ],
  "NodeViewInfos": [
    {
      "Id": 0,
      "Position": {
        "x": 310.0,
        "y": 60.0
      },
      "Tips": "①站桩\n②技能CD好时每秒50%概率释放普攻"
    },
    {
      "Id": 1,
      "Position": {
        "x": 347.0,
        "y": 258.0
      },
      "Tips": null
    },
    {
      "Id": 2,
      "Position": {
        "x": -175.0,
        "y": 462.0
      },
      "Tips": "自己"
    },
    {
      "Id": 3,
      "Position": {
        "x": 85.0,
        "y": 461.0
      },
      "Tips": "自身是否在待机状态或移动状态"
    },
    {
      "Id": 4,
      "Position": {
        "x": -60.0,
        "y": 654.0
      },
      "Tips": "待机？"
    },
    {
      "Id": 5,
      "Position": {
        "x": 202.0,
        "y": 654.0
      },
      "Tips": "移动？"
    },
    {
      "Id": 6,
      "Position": {
        "x": 476.0,
        "y": 654.0
      },
      "Tips": "自身是否在Enter状态"
    },
    {
      "Id": 7,
      "Position": {
        "x": 517.0,
        "y": 478.0
      },
      "Tips": null
    },
    {
      "Id": 8,
      "Position": {
        "x": 919.0,
        "y": 478.0
      },
      "Tips": "筛选目标释放技能"
    },
    {
      "Id": 9,
      "Position": {
        "x": 773.0,
        "y": 671.0
      },
      "Tips": "找最近玩家"
    },
    {
      "Id": 10,
      "Position": {
        "x": 1008.0,
        "y": 671.0
      },
      "Tips": "50%成功并保存概率结果"
    },
    {
      "Id": 11,
      "Position": {
        "x": 901.0,
        "y": 885.0
      },
      "Tips": null
    },
    {
      "Id": 12,
      "Position": {
        "x": 1103.0,
        "y": 885.0
      },
      "Tips": "50%概率"
    },
    {
      "Id": 13,
      "Position": {
        "x": 1228.0,
        "y": 671.0
      },
      "Tips": "重置概率结果"
    },
    {
      "Id": 14,
      "Position": {
        "x": 1408.0,
        "y": 671.0
      },
      "Tips": "普攻"
    }
  ]
}