{
  "Nodes": [
    {
      "$type": "EasyBehaviourTree.Start, EasyBehaviourTree",
      "Child": 1,
      "Id": 0
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        2,
        3,
        6,
        7
      ],
      "Parent": 0,
      "Id": 1
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 3,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 0,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "Parent": 1,
      "Id": 2
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
        4,
        5
      ],
      "Parent": 1,
      "Id": 3
    },
    {
      "$type": "Game.World.StatePropConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "StatePropType": {
        "Value": 155,
        "Name": null
      },
      "Value": {
        "Value": false,
        "Name": null
      },
      "Parent": 3,
      "Id": 4
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 2,
        "Name": null
      },
      "Parent": 3,
      "Id": 5
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 0,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 1,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "Parent": 1,
      "Id": 6
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 1,
        "Name": null
      },
      "ParamID": {
        "Value": 0,
        "Name": null
      },
      "Parent": 1,
      "Id": 7
    }
  ],
  "Variables": [
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Myself"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Enemy"
    }
  ],
  "NodeViewInfos": [
    {
      "Id": 0,
      "Position": {
        "x": 310.0,
        "y": 60.0
      },
      "Tips": "武器跟随时，站立放普攻\n武器脱离时，有目标就放普攻"
    },
    {
      "Id": 1,
      "Position": {
        "x": 324.0,
        "y": 258.0
      },
      "Tips": null
    },
    {
      "Id": 2,
      "Position": {
        "x": 107.0,
        "y": 427.0
      },
      "Tips": "自己"
    },
    {
      "Id": 3,
      "Position": {
        "x": 381.0,
        "y": 427.0
      },
      "Tips": null
    },
    {
      "Id": 4,
      "Position": {
        "x": 244.0,
        "y": 612.0
      },
      "Tips": "武器脱离？"
    },
    {
      "Id": 5,
      "Position": {
        "x": 487.0,
        "y": 612.0
      },
      "Tips": "站立？"
    },
    {
      "Id": 6,
      "Position": {
        "x": 567.0,
        "y": 427.0
      },
      "Tips": "最近敌人"
    },
    {
      "Id": 7,
      "Position": {
        "x": 774.0,
        "y": 427.0
      },
      "Tips": null
    }
  ]
}