{
  "Nodes": [
    {
      "$type": "EasyBehaviourTree.Start, EasyBehaviourTree",
      "Child": 1,
      "Id": 0
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        2,
        8,
        12,
        4,
        11,
        3,
        10
      ],
      "Parent": 0,
      "Id": 1
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "ActorType": {
        "Value": 0,
        "Name": null
      },
      "Camp": {
        "Value": 3,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 1,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "SearchInPlayer": false,
      "Parent": 1,
      "Id": 2
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "ActorType": {
        "Value": 0,
        "Name": null
      },
      "Camp": {
        "Value": 0,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 1,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "SearchInPlayer": true,
      "Parent": 1,
      "Id": 3
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
        5,
        6
      ],
      "Parent": 1,
      "Id": 4
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 2,
        "Name": null
      },
      "Parent": 4,
      "Id": 5
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 3,
        "Name": null
      },
      "Parent": 4,
      "Id": 6
    },
    {
      "$type": "EasyBehaviourTree.Abort, EasyBehaviourTree",
      "Child": 13,
      "Id": 7
    },
    {
      "$type": "EasyBehaviourTree.Inverter, EasyBehaviourTree",
      "Child": 9,
      "Parent": 1,
      "Id": 8
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 1,
        "Name": null
      },
      "Parent": 8,
      "Id": 9
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 2,
        "Name": null
      },
      "ParamID": {
        "Value": 1,
        "Name": null
      },
      "Parent": 1,
      "Id": 10
    },
    {
      "$type": "Game.World.AreaMoveAction, Game.World",
      "Duration": {
        "Value": {
          "RawValue": 0
        },
        "Name": null
      },
      "IsRandom": {
        "Value": true,
        "Name": null
      },
      "AbortNode": 7,
      "Parent": 1,
      "Id": 11
    },
    {
      "$type": "Game.World.ReadPropAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "PropType": {
        "Value": 1,
        "Name": null
      },
      "SaveValue": {
        "Value": 0,
        "Name": "LastHp"
      },
      "Parent": 1,
      "Id": 12
    },
    {
      "$type": "Game.World.PropSingleConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "PropType": {
        "Value": 1,
        "Name": null
      },
      "Threshold": {
        "Value": 0,
        "Name": "LastHp"
      },
      "CompareType": {
        "Value": 2,
        "Name": null
      },
      "Parent": 7,
      "Id": 13
    }
  ],
  "Variables": [
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Myself"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Enemy"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Time"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "WaitTime"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "LastHp"
    }
  ],
  "NodeViewInfos": [
    {
      "Id": 1,
      "Position": {
        "x": 310.0,
        "y": 219.0
      },
      "Tips": null
    },
    {
      "Id": 2,
      "Position": {
        "x": -362.0,
        "y": 408.0
      },
      "Tips": "自己"
    },
    {
      "Id": 3,
      "Position": {
        "x": 759.0,
        "y": 408.0
      },
      "Tips": "找最近玩家"
    },
    {
      "Id": 4,
      "Position": {
        "x": 304.0,
        "y": 408.0
      },
      "Tips": "自身是否在待机或移动状态"
    },
    {
      "Id": 5,
      "Position": {
        "x": 138.0,
        "y": 588.0
      },
      "Tips": "待机"
    },
    {
      "Id": 6,
      "Position": {
        "x": 400.0,
        "y": 588.0
      },
      "Tips": "移动"
    },
    {
      "Id": 7,
      "Position": {
        "x": 1064.0,
        "y": -656.0
      },
      "Tips": "受伤打断"
    },
    {
      "Id": 8,
      "Position": {
        "x": -109.0,
        "y": 408.0
      },
      "Tips": null
    },
    {
      "Id": 9,
      "Position": {
        "x": -147.0,
        "y": 590.0
      },
      "Tips": "自身是否在Enter状态"
    },
    {
      "Id": 10,
      "Position": {
        "x": 964.0,
        "y": 409.0
      },
      "Tips": "技能1"
    },
    {
      "Id": 0,
      "Position": {
        "x": 244.0,
        "y": 12.0
      },
      "Tips": "①在自身AI行走区域内乱走\n②受伤（当前血比上次记录的血少）就释放技能1"
    },
    {
      "Id": 11,
      "Position": {
        "x": 553.0,
        "y": 408.0
      },
      "Tips": "区域随机移动（受伤打断）"
    },
    {
      "Id": 12,
      "Position": {
        "x": 96.0,
        "y": 409.0
      },
      "Tips": "更新上次生命值"
    },
    {
      "Id": 13,
      "Position": {
        "x": 1028.0,
        "y": -448.0
      },
      "Tips": "当前生命值<记录的上次生命值？"
    }
  ]
}