{
  "Nodes": [
    {
      "$type": "EasyBehaviourTree.Start, EasyBehaviourTree",
      "Child": 1,
      "Id": 0
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        2,
        11,
        13,
        14
      ],
      "Parent": 0,
      "Id": 1
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        3,
        4,
        5,
        27
      ],
      "Parent": 1,
      "Id": 2
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 3,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 1,
        "Name": null
      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "SearchInPlayer": false,
      "Parent": 2,
      "Id": 3
    },
    {
      "$type": "Game.World.TargetFilterAction, Game.World",
      "Camp": {
        "Value": 0,
        "Name": null
      },
      "Type": {
        "Value": 0,
        "Name": null
      },
      "Case": {
        "Value": 1,
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      },
      "CaseParam": {
        "Value": 0,
        "Name": null
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "SearchInPlayer": true,
      "Parent": 2,
      "Id": 4
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
        6,
        7
      ],
      "Parent": 2,
      "Id": 5
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 2,
        "Name": null
      },
      "Parent": 5,
      "Id": 6
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
        "Value": 3,
        "Name": null
      },
      "Parent": 5,
      "Id": 7
    },
    {
      "$type": "Game.World.TargetNavigationAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "Duration": {
        "Value": {
          "RawValue": 0
        },
        "Name": null
      },
      "AbortNode": 9,
      "Parent": 27,
      "Id": 8
    },
    {
      "$type": "EasyBehaviourTree.Abort, EasyBehaviourTree",
      "Child": 10,
      "Id": 9
    },
    {
      "$type": "Game.World.RangeDistanceConditional, Game.World",
      "RangeProviderParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CompareType": {
        "Value": 4,
        "Name": null
      },
      "Parent": 9,
      "Id": 10
    },
    {
      "$type": "EasyBehaviourTree.Inverter, EasyBehaviourTree",
      "Child": 12,
      "Parent": 1,
      "Id": 11
    },
    {
      "$type": "Game.World.AnimaStateConditional, Game.World",
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        "Value": 0,
        "Name": "Myself"
      },
      "AnimaStateType": {
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        "Name": null
      },
      "Parent": 11,
      "Id": 12
    },
    {
      "$type": "Game.World.RangeDistanceConditional, Game.World",
      "RangeProviderParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CompareType": {
        "Value": 4,
        "Name": null
      },
      "Parent": 1,
      "Id": 13
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        15
      ],
      "Parent": 1,
      "Id": 14
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
        16,
        28,
        22
      ],
      "Parent": 14,
      "Id": 15
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        17,
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      ],
      "Parent": 15,
      "Id": 16
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 1,
        "Name": null
      },
      "ParamID": {
        "Value": 0,
        "Name": null
      },
      "Parent": 16,
      "Id": 17
    },
    {
      "$type": "Game.World.FrameSyncWaitAction, Game.World",
      "Duration": {
        "Value": {
          "RawValue": 8589934592
        },
        "Name": null
      },
      "IsRandomDuration": {
        "Value": false,
        "Name": null
      },
      "RandomDurationRange": {
        "Value": {
          "X": {
            "RawValue": 4294967296
          },
          "Y": {
            "RawValue": 4294967296
          }
        },
        "Name": null
      },
      "AbortNode": -1,
      "Parent": 16,
      "Id": 18
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        24,
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        21
      ],
      "Parent": 28,
      "Id": 19
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
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        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 2,
        "Name": null
      },
      "ParamID": {
        "Value": 2,
        "Name": null
      },
      "Parent": 19,
      "Id": 20
    },
    {
      "$type": "Game.World.FrameSyncWaitAction, Game.World",
      "Duration": {
        "Value": {
          "RawValue": 8589934592
        },
        "Name": null
      },
      "IsRandomDuration": {
        "Value": false,
        "Name": null
      },
      "RandomDurationRange": {
        "Value": {
          "X": {
            "RawValue": 4294967296
          },
          "Y": {
            "RawValue": 4294967296
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        },
        "Name": null
      },
      "AbortNode": -1,
      "Parent": 19,
      "Id": 21
    },
    {
      "$type": "EasyBehaviourTree.Sequence, EasyBehaviourTree",
      "Children": [
        25,
        23
      ],
      "Parent": 15,
      "Id": 22
    },
    {
      "$type": "Game.World.FrameSyncWaitAction, Game.World",
      "Duration": {
        "Value": {
          "RawValue": 8589934592
        },
        "Name": null
      },
      "IsRandomDuration": {
        "Value": false,
        "Name": null
      },
      "RandomDurationRange": {
        "Value": {
          "X": {
            "RawValue": 4294967296
          },
          "Y": {
            "RawValue": 4294967296
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        },
        "Name": null
      },
      "AbortNode": -1,
      "Parent": 22,
      "Id": 23
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 2,
        "Name": null
      },
      "ParamID": {
        "Value": 1,
        "Name": null
      },
      "Parent": 19,
      "Id": 24
    },
    {
      "$type": "Game.World.ReleaseSkillAction, Game.World",
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CheckType": {
        "Value": 2,
        "Name": null
      },
      "ParamID": {
        "Value": 4,
        "Name": null
      },
      "Parent": 22,
      "Id": 25
    },
    {
      "$type": "Game.World.RangeDistanceConditional, Game.World",
      "RangeProviderParam": {
        "Value": 0,
        "Name": "Myself"
      },
      "TargetParam": {
        "Value": 0,
        "Name": "Enemy"
      },
      "CompareType": {
        "Value": 4,
        "Name": null
      },
      "Parent": 27,
      "Id": 26
    },
    {
      "$type": "EasyBehaviourTree.Selector, EasyBehaviourTree",
      "Children": [
        26,
        8
      ],
      "Parent": 2,
      "Id": 27
    },
    {
      "$type": "EasyBehaviourTree.Repeater, EasyBehaviourTree",
      "LoopCount": 3,
      "FailureInterrupt": true,
      "LoopTotalCount": {
        "Value": 0,
        "Name": null
      },
      "Children": [
        19
      ],
      "Parent": 15,
      "Id": 28
    }
  ],
  "Variables": [
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Myself"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "Enemy"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "AreaId"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "NavAbortedResult"
    },
    {
      "$type": "EasyBehaviourTree.Variable`1[[System.Int32, mscorlib]], EasyBehaviourTree",
      "Value": 0,
      "Name": "AvoideCount"
    }
  ],
  "NodeViewInfos": [
    {
      "Id": 0,
      "Position": {
        "x": 214.0,
        "y": 4.0
      },
      "Tips": "①走近敌人，技能CD好时释放技能\r\n②技能优先级：普攻>(技能组1+技能组2)*3,间隔2s>技能组4"
    },
    {
      "Id": 1,
      "Position": {
        "x": 310.0,
        "y": 219.0
      },
      "Tips": null
    },
    {
      "Id": 2,
      "Position": {
        "x": -553.0,
        "y": 430.0
      },
      "Tips": "只要不在攻击状态下就靠近目标，\n目标在射程内时停止"
    },
    {
      "Id": 3,
      "Position": {
        "x": -964.0,
        "y": 647.0
      },
      "Tips": "自己"
    },
    {
      "Id": 4,
      "Position": {
        "x": -752.0,
        "y": 647.0
      },
      "Tips": "找最近玩家"
    },
    {
      "Id": 5,
      "Position": {
        "x": -531.0,
        "y": 647.0
      },
      "Tips": "自身是否在待机或移动状态"
    },
    {
      "Id": 6,
      "Position": {
        "x": -697.0,
        "y": 827.0
      },
      "Tips": "待机"
    },
    {
      "Id": 7,
      "Position": {
        "x": -435.0,
        "y": 827.0
      },
      "Tips": "移动"
    },
    {
      "Id": 8,
      "Position": {
        "x": 92.0,
        "y": 827.0
      },
      "Tips": "走到射程内停下"
    },
    {
      "Id": 9,
      "Position": {
        "x": 1068.0,
        "y": -442.0
      },
      "Tips": "走到射程内停下"
    },
    {
      "Id": 10,
      "Position": {
        "x": 1029.0,
        "y": -256.0
      },
      "Tips": null
    },
    {
      "Id": 11,
      "Position": {
        "x": 310.0,
        "y": 430.0
      },
      "Tips": null
    },
    {
      "Id": 12,
      "Position": {
        "x": 272.0,
        "y": 612.0
      },
      "Tips": "自身是否在Enter状态"
    },
    {
      "Id": 13,
      "Position": {
        "x": 571.0,
        "y": 430.0
      },
      "Tips": "目标在射程内？"
    },
    {
      "Id": 14,
      "Position": {
        "x": 1311.0,
        "y": 397.0
      },
      "Tips": "筛选目标释放技能"
    },
    {
      "Id": 15,
      "Position": {
        "x": 1311.0,
        "y": 596.0
      },
      "Tips": null
    },
    {
      "Id": 16,
      "Position": {
        "x": 800.0,
        "y": 794.0
      },
      "Tips": "普攻\n"
    },
    {
      "Id": 17,
      "Position": {
        "x": 671.0,
        "y": 985.0
      },
      "Tips": "普攻"
    },
    {
      "Id": 18,
      "Position": {
        "x": 892.0,
        "y": 986.0
      },
      "Tips": "2s间隔"
    },
    {
      "Id": 22,
      "Position": {
        "x": 1824.0,
        "y": 794.0
      },
      "Tips": "技能4"
    },
    {
      "Id": 23,
      "Position": {
        "x": 1911.0,
        "y": 985.0
      },
      "Tips": "2s间隔"
    },
    {
      "Id": 25,
      "Position": {
        "x": 1708.0,
        "y": 985.0
      },
      "Tips": "技能4"
    },
    {
      "Id": 26,
      "Position": {
        "x": -178.0,
        "y": 827.0
      },
      "Tips": "目标在射程内？"
    },
    {
      "Id": 27,
      "Position": {
        "x": -23.0,
        "y": 647.0
      },
      "Tips": "不在射程内就走近目标"
    },
    {
      "Id": 19,
      "Position": {
        "x": 1284.0,
        "y": 955.0
      },
      "Tips": "技能1+技能2+2s"
    },
    {
      "Id": 24,
      "Position": {
        "x": 1060.0,
        "y": 1146.0
      },
      "Tips": "技能1"
    },
    {
      "Id": 21,
      "Position": {
        "x": 1473.0,
        "y": 1146.0
      },
      "Tips": "2s间隔"
    },
    {
      "Id": 20,
      "Position": {
        "x": 1266.0,
        "y": 1146.0
      },
      "Tips": "技能1"
    },
    {
      "Id": 28,
      "Position": {
        "x": 1284.0,
        "y": 775.0
      },
      "Tips": "(技能1+技能2)*3，2s\n"
    }
  ]
}